Mark Vale

Game Designer

Projects

Alice In Public Domain

Engine: Unreal Engine

Platform: Windows

Language: Blueprints and C++

Role: Game Design Lead/Gameplay Programmer

Summary:
Alice in public domain is a 3rd person, single player, action game, starring everyone’s favourite public domain characters.
After being dragged back into Wonderland by an evil AI, Alice must team up with her friends to free the story world of this AI threat.
As the player progresses through the game fighting back against the evil AI TV Heads, they will unlock multiple different characters, each with their own strengths, weaknesses, and unique abilities, the player will swap between the characters to maximize a combat strategy and navigate their way through the world.

Design Contributions:

  • Game design and level design documentation
  • Multiple playable characters, with unique abilities
  • Unique feel between characters
  • Mapped out enemy combat behavior
  • Level layout and level interactions

Programming Contributions:

  • Character abilities
  • Combat behaviors both player and enemy
  • All interactive level elements
  • Character swapping functionality
  • Enemy face visuals and death
  • Player feedback using camera shakes, VFX, controller vibrations, etc.