Mark Vale

Game Designer

Projects

Paper Round

Engine: Unity

Platform: Andriod

Language: C#

Role: Game Designer/ Solo Programmer

Summary:
Paper Round is a top-down endless runner. The player’s goal is to dodge in and out of traffic while delivering the morning newspaper.
The player can select from 3 different characters while they play through two different game modes, in normal mode the player must deliver as many papers as they can without crashing. In timed mode, the player must deliver 100 newspapers in the quickest time without crashing.

Design Highlights:

  • Two different game modes
  • Global leaderboards
  • Game speed increase
  • Power ups
  • Random car and house placement for replay-ability

Art:
All art work came from https://www.istockphoto.com/.
Credit:

  • sabelskaya
  • Александр Медведев
  • Kolonko
  • seamartini
  • blueringmedia

Controls:
Swipe left - move left.
Swipe right - move right.
tap - throw paper.

2X - double points.
Protien Shake - indestructable.

Normal mode:
Deliver as many papers as possible without crashing.

Timed mode:
Deliver 100 papers as fast as possible.