Mark Vale

Game Designer

Projects

Gravity Gun

Engine: Unreal Engine

Platform: Windows

Language: Blueprints

Role: Puzzle Designer/ Solo Programmer

Summary:
Gravity Gun is a puzzle game based around the common gravity gun mechanic seen in games such as half life 2.
The player must work their way through 5 different puzzles before reaching the end. These puzzles involve using the gravity gun to manipulate crates in a specific way to gain access to the next puzzle.
Each puzzle use's the mechanic in a slightly different way to make a unique experience.

Puzzle design

  • 5 Unique puzzles
  • Each puzzle is based around the core mechanics
  • Puzzles use a combination of mechanics and platforming
  • Cohesive assets used for interactions
  • Puzzles increase in difficulty

Art:
Cave ruins pack: Created by PackDev for the FAB market place.

Controls:
WASD - move.
Space - jump.
Mouse - look around.
Left click (no held object) - activate beam.
Left click (held object) - launch object.
Right click (held object) - drop object.
R - reset objects.